

You mean beast hunters, not bounty hunters, right? I have the three base elements and have done a bit of pondering if nothing else. Her main selling point is her versatility she makes enemies Glance, removes their buff, as well as extends your party's buffs and heals. I see her as a much more offensive Michelle without a revive skill. In PvP, I can see good potential with her extending Chloe's buff, but being water type she will be wrecked by Lushen. With an ATK buffer, not only will she be able to extend the buff making your team potentially perma-buffed, her heal will also benefit from an ATK buff (meaning it heals 50% more). She shines when coupled with another buffer (Shannon comes to mind, also Megan). I did an amateur calculation and found that it has a multiplier of ~4.0 * ATK, which if runed properly can be quite massive heal especially if max skilled.Īs another user mentioned here, she's not meant to be the sole healer in your team. While it reads like it's a single target spell, it's actually a party-wide heal that extends buffs and reduces debuff duration (except Bomb for Bomb it merely delays detonation by 1 turn). Her 3rd skill is worded poorly by Com2Us. Handy to use on double-buffed bosses like Giants or Elemental Hall bosses. Her 2nd skill is a 3-hit combo to one enemy with a 50% chance to remove buffs each hit. and thus more annoying to watch especially if it crits.

Sort of like the Pixie's skill, but slower. Her 1st skill is a slow-ass animated butterfly with a chance of glancing debuff. Truth be told I loved her looks more than her skills at first, but it's not until I combined her with Shannon that I realise her true potential. I have Mihyang, an awakened Water Sky Dancer. I have to say her role is very unique in the game so love her!! Her role is not a healer alone like her wind sister! She's more like an assistant support, who can help your team extending buff, reducing debuff, heal and removing enemy's buff. The reason her heal scale with attack because she's intended to be used with other support. At level 35 unawakend with only one +9 3 star attack % rune, she heals about 4k with buff, 2k6 without buff!įor those who have water sky dancer, don't compare yours with the wind one. I focus on exending buff so I need more spd. My rune set: swift + focus (spd/attack/acc). In PvE she works well with Megan or Shanon. In PvP, I use her with Chloe for 2 turns invincible. I would say she is really nice for both PvP, PvE as long as you have good team combo with her. Her second skill hits 3 times and remove beneficial effects 50% each.

The third skill reduces harmful effects for one turn and heal, that means it can dispels stun and frozen as well ( that's a point many forget when first look at her skill) and heal. She has 25% resistance when awakened so she can save your team from boss's stun. I have water skydancer and I love her! Take a look at her skill: Overall I like him for those who don't have access to anything better, he debuffs enemies attack and defense, and his base stats somewhat competes with other much more desired monsters.

Results were promising, where his 3rd skill, if all 4 hits landed a crit, it added up from anywhere between 10k - 16k in some PVE + PVP scenarios.Īnother good thing with Gildong, is that his Awakening Requirements doesn't include any High Water/Magic Essence, and Fire Taoist is a 3 star which can be acquired from Unknown Scrolls, to help level Gildong's skills, without having to waste Devilmons on him. Only came to 55% crit, 110% damage, 32% Accuracy. Gildong's suggested runes is Fatal/Swift/Despair + Bladeīefore any build was suggested I messed around a put whatever leftover 3-5* rage/blade runes I could, and went with ATK/Cri Rate/ATK. Probably more useful to those still progressing through early-mid game. One thing I noticed is that his Leader skill is 1% more than Megan's leader skill, except usable in all formats (arena/dungeon), where Megan is only Arena. These base stats are comparable/similar to Water Nine-tailed Fox Soha and Water Samurai Kaz (Reusable in 4 turn(s))ĭestruct Evil: Inflicts great damage by attacking the enemy 4 times and decreases the defense for 2 turns with a 25% chance for each attack. Leader Skill: Increases the Attack Power of ally monsters by 22%įake Attack: Increases the critical rate by 30%.Īngry Wave: Starts to attack all enemies 2 times and decreases the attack speed for 2 turns with a 30% chance for each attack.
